package dal.object;

import gui.GameConstants;

public class Tool extends MapObject3D {
	protected static final String path = "pic/Eszkozok/";
	
	public Tool(){
		r = 2;
		int s50 = (int) (Math.tan(Math.toRadians(30d)) * (GameConstants.picWidth50 + r));
		gap = GameConstants.picHeight50 - s50;
	}
}
